07/03: XNA project update
I am more or less back on board with my KPS the RPG. (Think top down zelda style game over lay for a purchasing system).
Depending what happens this evening I will have some of the non check off items done.
Yeppie.
Major miles stones
-x- background
-x- -- background test animation
-x- user sprite
-x- -- movement
-x- -- minor animation
-x- -- stat reporting
-x- items (attack bonus, defense bonus, bombs)
-x- item pickup
-x- enemy class fleshed out
-x- functional font based dashboard
-- attack
-- item drop
-- level builder
-- npc
-- -- npc interaction.
When I get the last of these things prototyped I will dump the class outlines and demo out on my page.
Depending what happens this evening I will have some of the non check off items done.
Yeppie.
Major miles stones
-x- background
-x- -- background test animation
-x- user sprite
-x- -- movement
-x- -- minor animation
-x- -- stat reporting
-x- items (attack bonus, defense bonus, bombs)
-x- item pickup
-x- enemy class fleshed out
-x- functional font based dashboard
-- attack
-- item drop
-- level builder
-- npc
-- -- npc interaction.
When I get the last of these things prototyped I will dump the class outlines and demo out on my page.