26/03: KPS RPG
Here's the basic graphics I have been using to get the back end code up and running.
screen example
While it's not much visually at the moment there is a butt load of back end code that had to be worked out...
- the user animates when moved.
- there's a map builder that allows me to quickly build unique.. er.. maps.
- item pick up and application works
- there's an enemy that takes damage when attacked by the user.. and drops and item when killed.
- i even have a background animation for 'waving grass'... but that's not shown at the moment.
Obviously this was saved in mspaint (the screen shot).. the graphics are a bit more sharp.
screen example
While it's not much visually at the moment there is a butt load of back end code that had to be worked out...
- the user animates when moved.
- there's a map builder that allows me to quickly build unique.. er.. maps.
- item pick up and application works
- there's an enemy that takes damage when attacked by the user.. and drops and item when killed.
- i even have a background animation for 'waving grass'... but that's not shown at the moment.
Obviously this was saved in mspaint (the screen shot).. the graphics are a bit more sharp.