2012.07.20 (01:19): Wood Woe Wilson.. continues
Gesso seems to be working better.. Still not as thick but I am certain a few more applications and sanding will take care of that pesky wood grain.
More moral support on Project: Pieces of What. I am about to embark on the data design phase (now that the GUI is done).. we'll see how that goes. So many connections and so little ways of coherently organizing it all.
More moral support on Project: Pieces of What. I am about to embark on the data design phase (now that the GUI is done).. we'll see how that goes. So many connections and so little ways of coherently organizing it all.
2012.07.18 (23:16): Hmm.. hence why testing is good..
It appears wood eats paint.. like a moo focker.
I'll need to pick up some gesso. *sigh* This is why we test.
I'll need to pick up some gesso. *sigh* This is why we test.
2012.07.18 (20:49): Secret project #2 - supplies amassed..
Secret Project #2 - designated "Wood Woe Wilson" has now struck out from the safety of planning and into the wilds of the testing stage. A split decision pushed me to head out into the heat to get some supplies from DickBlick (two colors of acrylic, two brushes, paint additive, and a four part plastic paint holder)... then off to Lowes (sand paper, sand paper block, painter's tape, four one foot long piece of shit wood).
Now it's time to wash my hat (lord knows it is giving an awful funk), prep my work area, and start testing paint application on varied surfaces treated with a few different grits of sand paper... then a drying and testing various color combinations applied to first coat.
If all goes well and I find a combination that works the testing phase ends, any extra paint I may need will be purchased, a clear coat can of shelac (though I might have some of that), and the actual final piece of wood composite will be ferreted out for application. Baby steps first on this crazy adventure.
This of course is vastly different from Secret Project #1... designated "Pieces of What".
Now it's time to wash my hat (lord knows it is giving an awful funk), prep my work area, and start testing paint application on varied surfaces treated with a few different grits of sand paper... then a drying and testing various color combinations applied to first coat.
If all goes well and I find a combination that works the testing phase ends, any extra paint I may need will be purchased, a clear coat can of shelac (though I might have some of that), and the actual final piece of wood composite will be ferreted out for application. Baby steps first on this crazy adventure.
This of course is vastly different from Secret Project #1... designated "Pieces of What".
2012.01.10 (10:56): Sticker Mule.
I forgot I need stickers... lots of stickers! My mind is a wash in ideas of hilarious sticks for things and places to put them. Hmm.. this might have to get in line behind my stamp idea.
http://www.stickermule.com/
http://www.stickermule.com/
2012.01.04 (11:41): New Project..
After seeing this guy's custom inspector stamps (for $23 sans shipping and you do your own art) I think this might totally be a fun project!
Hello sharp utensils!
Hello sharp utensils!
2011.04.02 (11:47): 'Droid Devleopment..
2009.08.21 (15:06): Vinyl toys..
I have a moderately strong urge to make my own resin/vinyl toys. Clearly I do not have the sculpting board tools (damn you carpentry!), and I was never good at slicing foam; so I think I might use some sort of clay. I hear Sculpey is good stuff... hmmm...
Thankfully it appears dickblick has the: sculpey for the figure, silicone for the mold, the resin for the casting. I am moderately concerned about having resin and what not in an apartment. hmmm....
Another project for another day.
http://www.computerarts.co.uk/tutorials/2d__and__photoshop/cast_a_designer_toy
http://www.ehow.com/how_2320863_sculpey-statue-figurine-maquette.html
http://www.tesselate.me.uk/tessetoys/html/guide1.htm
Thankfully it appears dickblick has the: sculpey for the figure, silicone for the mold, the resin for the casting. I am moderately concerned about having resin and what not in an apartment. hmmm....
Another project for another day.
http://www.computerarts.co.uk/tutorials/2d__and__photoshop/cast_a_designer_toy
http://www.ehow.com/how_2320863_sculpey-statue-figurine-maquette.html
http://www.tesselate.me.uk/tessetoys/html/guide1.htm
2009.03.26 (21:15): KPS RPG
Here's the basic graphics I have been using to get the back end code up and running.
screen example
While it's not much visually at the moment there is a butt load of back end code that had to be worked out...
- the user animates when moved.
- there's a map builder that allows me to quickly build unique.. er.. maps.
- item pick up and application works
- there's an enemy that takes damage when attacked by the user.. and drops and item when killed.
- i even have a background animation for 'waving grass'... but that's not shown at the moment.
Obviously this was saved in mspaint (the screen shot).. the graphics are a bit more sharp.
screen example
While it's not much visually at the moment there is a butt load of back end code that had to be worked out...
- the user animates when moved.
- there's a map builder that allows me to quickly build unique.. er.. maps.
- item pick up and application works
- there's an enemy that takes damage when attacked by the user.. and drops and item when killed.
- i even have a background animation for 'waving grass'... but that's not shown at the moment.
Obviously this was saved in mspaint (the screen shot).. the graphics are a bit more sharp.
2009.03.19 (22:10): XNA... KPS: the RPG
I made a bit of head way.. I have my basic map builder done... well for the background tiles and writing it to xml (and loading it back).
I have to get a new xml grid for the items.. a grid for the enemies (and enemy properties).. and the integrating this load of a map to the game itself.
I have to get a new xml grid for the items.. a grid for the enemies (and enemy properties).. and the integrating this load of a map to the game itself.
2009.03.07 (15:46): XNA project update
I am more or less back on board with my KPS the RPG. (Think top down zelda style game over lay for a purchasing system).
Depending what happens this evening I will have some of the non check off items done.
Yeppie.
Major miles stones
-x- background
-x- -- background test animation
-x- user sprite
-x- -- movement
-x- -- minor animation
-x- -- stat reporting
-x- items (attack bonus, defense bonus, bombs)
-x- item pickup
-x- enemy class fleshed out
-x- functional font based dashboard
-- attack
-- item drop
-- level builder
-- npc
-- -- npc interaction.
When I get the last of these things prototyped I will dump the class outlines and demo out on my page.
Depending what happens this evening I will have some of the non check off items done.
Yeppie.
Major miles stones
-x- background
-x- -- background test animation
-x- user sprite
-x- -- movement
-x- -- minor animation
-x- -- stat reporting
-x- items (attack bonus, defense bonus, bombs)
-x- item pickup
-x- enemy class fleshed out
-x- functional font based dashboard
-- attack
-- item drop
-- level builder
-- npc
-- -- npc interaction.
When I get the last of these things prototyped I will dump the class outlines and demo out on my page.
Wangnet.org RSS Feed